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LuckCatchers Key Serial Number





















































About This Game Massively multiplayer online game in the world of magic and steam. Become a pirate or a trader, a carrier or a manufacturer in this unfriendly world inhabited by dragons.Find yourself in the world on the Edge of the Inside Out 7aa9394dea Title: LuckCatchersGenre: Free to Play, Indie, Massively Multiplayer, RPG, Simulation, StrategyDeveloper:DiP OnlinePublisher:DiP OnlineRelease Date: 15 Nov, 2016 LuckCatchers Key Serial Number Many hours played, a few dollars spent. The initial learning curve and grind to get a base running seems like an entirely uphill battle. Once you have a base running, the real uphill battle begins, with limited (and already settled) resources to share around and a dwindling population of deserted bases. It is hard to enjoy when to do a simple resource transfer from one base to another can not be accomplished remotely, and while you are in the air, you have no control over what is being produced in other bases. Market griefers buy up masses of fairly priced goods to sell back to the market at unfair markups, but since the markets are so sparce the goods likely get snatched up at inflated prices by someone who, too frustrated to wait for a better offer, will buy game money with IRL money (which is deceptively cheap, leading to a real nickle-dime you FTP model) to fill their hold and go power their mighty lumber mills for half their running capacity.So far as flight enjoyment or simulation, with a 15 minute flight time to the CLOSEST ports and clunky hands-on control (which means you spend most time on auto-pilot), the game becomes a very hands-off experience for the most part, and becomes mind-numbing and repetative. The dragons represent almost no threat and can be felled with a single early-game round auto-fired by your vessel while you're off cleaning the kitchen or orgranizing your sock drawer.I do not recommend this game for anyone looking for a trading sim (I highly recommend Elite: Dangerous for that craving), or a base building sim (from what I've seen Factorio looks much more rewarding), or a steam-punk RPG (the only role you play is that of a confused, bored airship captain).Unfortunately most of Alexey Pehov's works are not translated to English, but the series that has been, "The Chronicles of Sialia" (which is a fantastic series by the way) bares no resemblance to the game world in any shape or form.All in all, colour me disappointed. An interesting concept executed poorly.. This game has potantial to be an alternative to Eve Online but it is losing it with every patch. Economy is broken. Playerbase is low.. I paid $30 for the gameI had bases all over the map. the ship I used to get to them all, got a update, so now it will not fly to the bases I paid real money for. I am a newbie,I have no more money for anything and the game is SOOOOOOO LONG TO PLAY. literally from one side of the map to the other is 10-15 HOURS. it is the \u2665\u2665\u2665\u2665\u2665iest slowest game ever.and everything is SOOOOOO expensive... now they changed a huge part of the game, and all my bases that I paid $30 for are inaccessable. They literally killed the game. I tried to ask the devs about it, they said buy a more sophisticated ship.. like anyone who is just starting is going to have 2k laying around, let alone 100k for a "sophisticated" ship. Esspecially after I paid money for the bases I cannot get to.Once you have a grasp on the game, the devs will com eout with a update that changes the whole game. I feel I have truly wasted my time and my money. I do not recomend this game to anyone, ever. the moderators and devs are the worste taking advantage of newbies and changing what ever in the \u2665\u2665\u2665\u2665 they want, when ever they want. I have never been this more dissappointed in a gam ein my entier life.. SO many issues.From the choices whether intentional or misguided that willl kill any chance at server population to poor programming and gameplay theres no much here for even the most hardcore PVE\/pvp grinder.Major Problems likeThe absurd travel timesThe chat system that mostly lets you talk to people nearby (killing community and interaction)The not enough players to develop a player economyThe 20-24 hour grind required to get from first ship to first settlemnt IF you do it just right.The difficulty gaining enough gold to do anythingThe absurd travel timesThe increasing prices to try and force dollar bills through microtransactions.The Void of life game world, where all you see most days are NPC caravans and piratesThe 1 dimensional grinding, either transport or call dragons.The absurd travel times.Learning the interface is almost as irritating as learning some of the game mechanics, you can only activate this from this screen etc, window ordering is sloppy showing an underlying poor understanding of either programming or QC, updates with major crash episodes back this up.Then there the Devs play the game for the last 3 yearsand they and their friends have all the good stuff, all the good locations, and while outer area settlments decay it doesnt seem like anything thats russian and holding a killer spot near a town ever will.It feels a tad like "You \u2665\u2665\u2665\u2665\u2665\u2665 Americans get the heel of the boot if you get too far, give us money capitalist scum."The devs appear commiitted to making things tougher and longer for new players, they could give a\u2665\u2665\u2665\u2665\u2665\u2665they are all end game... so dont bother wasting time on this walking simulator.

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